I just got a Twitter account a few days ago, where I might be posting things sometimes. Give it a look!
One of the biggest problems with Copy Kitty was the world themes not being distinct enough. But hey, look at it now! Turns out it’s much more effective to slap someone in the face with “THIS IS A FOREST” instead of trying to be subtle about it, hehe. Plus it gives an excuse to have regenerating vine platforms!
It’s kinda fun finding ways to mix the cyberspace setting with different level tropes. This is probably as far into the “organic” side as it will ever get, though. The background is abstract kinda-trees, the terrain is floating squares and hexagons, and you can see the grass teleport in chunk-by-chunk instead of growing naturally. But it’s still instantly recognizable as a forest!
As a side note, I’ve been posting one screenshot per day (including this one) on my twitter, but obviously I get much less space to talk about stuff. But hey, that’s a good thing, since it means I don’t have to go on huge rambles like this for every single screenshot! If you want to know more information about any screenshots posted (or heck, about ANYTHING related to Copy Kitty), just send me a message there!
New enemy, the Fwaffen. It skates around and does flips and stuff, and when you shoot it, the cotton head releases spores. I uploaded a silly test video too, but that doesn’t show the spores (it wasn’t done when I recorded it), just the basic movement.
Since the CK soundtrack download doesn’t include some of the newer songs, I thought I’d post the most popular one here. I’ll be releasing an updated soundtrack sometime!
The Arikan battle ended up being a huge hit among players, more than me and Raibys expected! So, this song was added long after Arikan was already in the game. Obviously I was going for an eastern feel here, which was really fun to work with! I used stuff like Studio Ghibli movies and “Muramasa: The Demon Blade” as inspiration. It’s also the only song so far where I mess with the time signature a bit.
New mission menu to organize things more. On the index page, you can click any world icon to jump to that particular world. (Some of the beaten numbers are weird since I was jumping around with an “unlock everything” code for testing.)
Go go Power Rangers! This remix comes from a fairly obscure SNES beat-em-up game, which is surprisingly fun even though it’s pretty simple. Its soundtrack is very similar to the Mega Man X games, so look it up if you like that kind of stuff! Making this made me kinda realize my remixes/covers usually sound better than my originals. I need to study composition more, so we can have music like this in Copy Kitty!
And as a small aside here, Copy Kitty is now on IndieDB, so spread the link around! IndieDB is directly linked to Desura - which is where we’re primarily going to be selling the Turbo Edition - so a bit of promotion will go a long way!
I don't suppose there is any chance of Copy Kitty (and other games) eventually being cross-platform? It's not very fair to the people who use Mac OS or Linux, since Copy Kitty apparently doesn't work even under WINE or Mono.
I answered it here - basically, a port is difficult and low-priority, but I do want to do it eventually. Any later games I start will be done using something cross-platform from the beginning.