Copy Kitty - version 1.7

Boki has a special power like none other: being able to perfectly copy the abilities of anything she fights! But not content with mere mimicry, Boki can also mix and combine up to 3 abilities at once to form completely unique ones! She wants to be a hero one day, but doesn’t think she’s cut out for the job. To help hone her skills, Boki’s insectoid uncle sends her into a virtual reality to do battle with hordes of dastardly robots!

This update includes new levels, new themes, new enemies, and new weapons! The other really big thing in this update is a huge rework of a lot of the graphics, making things easier to see and look even better. If you found the game too visually confusing or overloading before, give this new version a shot! The full changelog can be found here.

And remember to check entanma.com regularly - sometime within the next few days, we have a really big announcement to make!

Download!
-Azure

Beta testing

Version 1.7 is almost ready, so if anyone wants to play it a bit early, join the chat room and help us with beta-testing!
-Azure

Perbeg


(click for bigger animated version!)


The Perbeg reached its goal, so it will be included in next release of Copy Kitty! Which should be really soon, by the way. There are 3 different types of Perbegs: the solid platforms, the electric ones, and shot barriers (not shown in that image). You can connect them in a grid, even connecting different types so the wire between them has both properties, and connecting an electric one in that fashion makes the electricity periodic instead of always being on.

Since these were added so close to the release, they won’t be used in all that many levels for now, but they’re still available in the editor. I look forward to the creative things that Perbegs can be used for!.
-Azure

Copy Kitty on Linux (kind of)

My friend Crazylemon figured out a way to get Copy Kitty running on Linux, by using Wine and Winetricks. You can find the guide here. Support for a Linux/Mac version has been greater than I expected, so I do want to make an official one someday that wouldn’t require weird tricks like this, but hopefully this will hold you over until then!

Sorry there haven’t been many updates lately, since we’re in the boring part of creating a new version (bug fixing and small level tweaks). I’ve still been posting a screenshot a day on my twitter though!
-Azure


Paradigm, one of the highest-ranking Cybers. She is able to bend the very fabric of reality, and has eyes everywhere in the form of Konthets that she hides throughout the world in miniature pocket-dimensions. There isn’t really any chance of her showing up until a later game, but at least you can fight some of her Konthets in the meantime.
-Raibys

Paradigm, one of the highest-ranking Cybers. She is able to bend the very fabric of reality, and has eyes everywhere in the form of Konthets that she hides throughout the world in miniature pocket-dimensions. There isn’t really any chance of her showing up until a later game, but at least you can fight some of her Konthets in the meantime.
-Raibys


One of the biggest problems with Copy Kitty was the world themes not being distinct enough. But hey, look at it now! Turns out it’s much more effective to slap someone in the face with “THIS IS A FOREST” instead of trying to be subtle about it, hehe. Plus it gives an excuse to have regenerating vine platforms!
It’s kinda fun finding ways to mix the cyberspace setting with different level tropes. This is probably as far into the “organic” side as it will ever get, though. The background is abstract kinda-trees, the terrain is floating squares and hexagons, and you can see the grass teleport in chunk-by-chunk instead of growing naturally. But it’s still instantly recognizable as a forest!
As a side note, I’ve been posting one screenshot per day (including this one) on my twitter, but obviously I get much less space to talk about stuff. But hey, that’s a good thing, since it means I don’t have to go on huge rambles like this for every single screenshot! If you want to know more information about any screenshots posted (or heck, about ANYTHING related to Copy Kitty), just send me a message there!
-Azure

One of the biggest problems with Copy Kitty was the world themes not being distinct enough. But hey, look at it now! Turns out it’s much more effective to slap someone in the face with “THIS IS A FOREST” instead of trying to be subtle about it, hehe. Plus it gives an excuse to have regenerating vine platforms!

It’s kinda fun finding ways to mix the cyberspace setting with different level tropes. This is probably as far into the “organic” side as it will ever get, though. The background is abstract kinda-trees, the terrain is floating squares and hexagons, and you can see the grass teleport in chunk-by-chunk instead of growing naturally. But it’s still instantly recognizable as a forest!

As a side note, I’ve been posting one screenshot per day (including this one) on my twitter, but obviously I get much less space to talk about stuff. But hey, that’s a good thing, since it means I don’t have to go on huge rambles like this for every single screenshot! If you want to know more information about any screenshots posted (or heck, about ANYTHING related to Copy Kitty), just send me a message there!
-Azure

I am hip now

I just got a Twitter account a few days ago, where I might be posting things sometimes. Give it a look!
-Azure


New enemy, the Fwaffen. It skates around and does flips and stuff, and when you shoot it, the cotton head releases spores. I uploaded a silly test video too, but that doesn’t show the spores (it wasn’t done when I recorded it), just the basic movement.
-Azure

New enemy, the Fwaffen. It skates around and does flips and stuff, and when you shoot it, the cotton head releases spores. I uploaded a silly test video too, but that doesn’t show the spores (it wasn’t done when I recorded it), just the basic movement.
-Azure

Starfruit Samurai

(download link)
Since the CK soundtrack download doesn’t include some of the newer songs, I thought I’d post the most popular one here. I’ll be releasing an updated soundtrack sometime!

In-game comments:
The Arikan battle ended up being a huge hit among players, more than me and Raibys expected! So, this song was added long after Arikan was already in the game. Obviously I was going for an eastern feel here, which was really fun to work with! I used stuff like Studio Ghibli movies and “Muramasa: The Demon Blade” as inspiration. It’s also the only song so far where I mess with the time signature a bit.

-Azure

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